The first point really is mostly a preference choice that facilitates the third point. Let Characters die because Players make bad choices. Well, I may not be Matthew Mercer, and I may not play a DM on a Youtube show, but as someone who has DMed and been a part of groups that have cured players of their murderhoboing, I may be somewhat qualified to answer. Dear matthewmercer, From one dm to another, how can you stop/prevent your players from always becoming murder-hobos and killing their way through your campaign? Sincerely yours, a desperate dm that has tried for 4 years.
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